import requests import random from io import BytesIO from queue import Queue from .texture import ImageTexture from .manager import PixMan class ImmichConnector: def __init__(self): config = PixMan().config self.server_url = config.immich_url.removesuffix("/") self.api_key = config.immich_api_key self.texture_load_queue = Queue() def _request(self, endpoint): if not self.server_url: return None return requests.get(f"{self.server_url}/api/{endpoint}", headers={ "x-api-key": self.api_key }) def load_all_albums(self): response = self._request("albums") if not response or response.status_code != 200: return data = response.json() return data def load_album_assets(self, key): response = self._request(f"albums/{key}") if not response or response.status_code != 200: return data = response.json() return data["assets"] def load_albums_assets(self, keys): config = PixMan().config assets = [] for key in keys: assets += self.load_album_assets(key) if config.order == "newest-first" or config.order == "oldest-first": # NOTE: asset.createdAt is a ISO 8601 date string, which are able to be sorted via python string sorting assets_sorted = sorted(assets, key=lambda asset: asset["createdAt"], reverse=(config.order == "newest-first")) elif config.order == "random": assets_sorted = assets random.shuffle(assets_sorted) assert assets_sorted, f"Invalid config value for 'order': {config.order}" return assets_sorted def load_image(self, key, size="preview"): response = self._request(f"assets/{key}/thumbnail?size={size}") if not response or response.status_code != 200: return None, None image_data = BytesIO(response.content) mimetype = response.headers.get("Content-Type") return image_data, mimetype def load_image_filename(self, key): response = self._request(f"assets/{key}") if not response or response.status_code != 200: return None, None data = response.json() return data["originalFileName"] def load_texture_async(self, texture_list, image_texture): self.texture_load_queue.put((texture_list, image_texture)) def idle(self): config = PixMan().config size = config.display_size while True: texture_list, image_texture = self.texture_load_queue.get() if not texture_list.index_in_cache_range(image_texture.asset_index) or texture_list.void: continue # Texture was never loaded so it doesn't need to be free'd image_data, _ = self.load_image(image_texture.asset_key, size) image_texture.initialize(image_data) def validate_connection(self): # TODO return True