from OpenGL.GL import * from OpenGL.GLUT import * from OpenGL.GLU import * from time import time from queue import Queue from renderer import ImageRenderer, TransitionMix from manager import PixMan class PixDisplay: def __init__(self, textures): self.last_time = 0 self.start_time = 0 self.image_time = 0 self.paused = False self.textures = textures self.current_texture_index = 0 self.renderer = None self.win_w = 0 self.win_h = 0 self.transition_reverse = False self.text_prev = None self.tex = None self._force_redraw = False self.queue = Queue() self.update_config() def update_config(self): config = PixMan().config self.max_framerate = config.max_framerate self.image_duration = config.image_duration self.transition_duration = config.transition_duration self.auto_transition = config.auto_transition @property def max_framerate(self): #return int(1000/int(1000/self.frame_time)) return self.frame_time @max_framerate.setter def max_framerate(self, max_fps): self._max_fps = max_fps # This is just for the getter since otherwise e.g. int(1000/int(1000/60)) would round to 62 self.frame_time = int(1000 / max_fps) # In ms def increment_texture_index(self, increment): self.transition_reverse = increment < 0 self.tex_prev = self.textures[self.current_texture_index] self.current_texture_index = (self.current_texture_index + increment) % len(self.textures) self.tex = self.textures[self.current_texture_index] if not self.tex.initialized or not self.tex_prev.initialized: return # Ensure textures are initialized for opengl self.tex_prev.gl_init() self.tex.gl_init() # Main display function def display(self): # Calculate timings current_time = time() alive_time = current_time - self.start_time delta_time = current_time - self.last_time self.last_time = current_time if not self.tex or not self.tex.initialized or not self.tex.id: self.increment_texture_index(0) # Draw black window if no textures are available if not self.tex.id: glClearColor(0.0, 0.0, 0.0, 1.0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glutSwapBuffers() return # Run queue events while not self.queue.empty(): f = self.queue.get() # Get the task and its data f() # Progress image time if not self.paused: self.image_time += delta_time # Get window size old_win_w, old_win_h = self.win_w, self.win_h self.win_w, self.win_h = glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT) # Draw static image except during a transition if self.image_time < self.image_duration: # Avoid unforced-redraw unless window size has changed if self._force_redraw or self.win_w != old_win_w or self.win_h != old_win_h: self.renderer.draw_static(self.tex, self.win_w, self.win_h, 1.0) self._force_redraw = False return # Start drawing transition once image_time >= image_duration if self.auto_transition: self.increment_texture_index(1) self.auto_transition = False transition_time = self.image_time - self.image_duration self.renderer.draw_transition(self.tex_prev, self.tex, self.win_w, self.win_h, delta_time, transition_time, self.transition_duration, self.transition_reverse) if transition_time >= self.transition_duration: self.image_time = 0 self.auto_transition = True # Limit framerate def timer(self, value): glutPostRedisplay() glutTimerFunc(self.frame_time, self.timer, 0) # Schedule next frame def seek(self, increment): self.auto_transition = False self.increment_texture_index(increment) self.image_time = self.image_duration def handle_special_key(self, key, x, y): if key == GLUT_KEY_LEFT: self.seek(-1) elif key == GLUT_KEY_RIGHT: self.seek(1) def handle_visibility_change(self, state): if state == GLUT_VISIBLE: self._force_redraw = True glutPostRedisplay() # Initialization and main loop def main(self, glut_args): # Initialize the window glutInit(glut_args) glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB) glutCreateWindow("Image Viewer with Fade Transition") glEnable(GL_TEXTURE_2D) self.renderer = ImageRenderer() self.renderer.set_transition(TransitionMix) self.image_time = 0 self.start_time = time() self.last_time = time() # Set up the OpenGL viewport and projection glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(-1, 1, -1, 1, -1, 1) glMatrixMode(GL_MODELVIEW) # Enable alpha blending glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) # Run display glutDisplayFunc(self.display) glutTimerFunc(self.frame_time, self.timer, 0) glutVisibilityFunc(self.handle_visibility_change) # Redraw in case framebuffer gets destroyed when window is obscured glutSpecialFunc(self.handle_special_key) glutMainLoop()