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function warp_cursor(c)
-- if c ~= client.focus or not c.warp_cursor then
if not c.warp_cursor then
return
end
-- dont allow moving mouse unless it is over another client or over nothing
local canmovemouse = mouse.current_client or (mouse.current_wibox or mouse.current_widget) == nil
if canmovemouse and mouse.current_client ~= c then
mouse.coords {
x = c.x + (c.width / 2),
y = c.y + (c.height / 2),
}
end
end
client.connect_signal("focus", warp_cursor)
--client.connect_signal("property::size", warp_cursor)
--client.connect_signal("property::position", warp_cursor)
return warp_cursor
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