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path: root/utils.js
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const svgSprite = require("svg-sprite")
const { optimize } = require("svgo")
const { JSDOM } = require("jsdom")

// Generate <view>'s for referencing sprites in css
function generateAtlasViews(svgFile, symbolId) {
	const dom = new JSDOM(svgFile)
	const document = dom.window.document
	const svg = document.querySelector("svg")

	const symbols = document.querySelectorAll("symbol")
	const width = 24
	const height = 24
	let row = 0
	let col = 0
	const totalCols = Math.floor(Math.sqrt(symbols.length))
	for (const symbol of symbols) {
		const x = col * width
		const y = row * height

		let id = symbol.getAttribute("id")
		symbol.removeAttribute("xmlns")
		if (symbolId) {
			id = symbolId(id)
			symbol.setAttribute("id", id)
		}

		// Create elements
		const svgView = document.createElement("view")
		svgView.setAttribute("id", `${id}-view`)
		svgView.setAttribute("viewBox", `${x} ${y} ${width} ${height}`)
		const svgUse = document.createElement("use")
		svgUse.setAttribute("width", width)
		svgUse.setAttribute("height", height)
		//svgUse.setAttribute("viewBox", "0 -960 960 960")
		svgUse.setAttribute("x", x)
		svgUse.setAttribute("y", y)
		svgUse.setAttribute("href", `#${id}`)

		// Append elements
		svg.appendChild(svgView)
		svg.appendChild(svgUse)

		// Adjust row/col
		col++
		if (col > totalCols) {
			col = 0
			row++
		}
	}
	const cWidth = (totalCols + 1) * width
	const cHeight = (row + 1) * height
	svg.setAttribute("viewBox", `0 0 ${cWidth} ${cHeight}`)
	svg.setAttribute("width", `${cWidth}px`)
	svg.setAttribute("height", `${cHeight}px`)

	const svgStr = svg.outerHTML.replaceAll("viewbox", "viewBox") // JSDOM will lower-case all attributes
	return optimize(svgStr, {
		multipass: true,
		plugins: [{ name: "removeUnknownsAndDefaults", active: false }], // Prevent changing of ids
	}).data
}

async function generateAtlasViewsFromReferences(refs, symbolId) {
	const spriter = new svgSprite({ mode: { symbol: { dest: "", sprite: "icons.svg" } } })
	// Add refs to spriter
	for (const ref of refs) {
		const name = (ref.name ?? ref.symbol ?? ref.path.replace(".svg", "")) + ".svg" // Supposed to pass a file path, make a fake one
		spriter.add(name, null, ref.svg)
	}

	// Compile and return atlas
	const { result } = await spriter.compileAsync()
	return generateAtlasViews(result.symbol.sprite.contents.toString(), symbolId)
}


module.exports = { generateAtlasViews, generateAtlasViewsFromReferences }